2 years ago

Cannabis users no less likely to be motivated or able to enjoy life's pleasure

Cannabis users no less likely to be motivated or able to enjoy life's pleasure
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Cannabis users also show no difference in motivation for rewards, pleasure taken from rewards, or the brain's response when seeking rewards, compared to non-users.

Cannabis is the third most commonly used controlled substance worldwide, after alcohol and nicotine. A 2018 report from the NHS Digital Lifestyles Team stated that almost one in five (19%) of 15-year-olds in England had used cannabis in the previous 12 months, while in 2020 the National Institute on Drug Abuse reported the proportion in the United States to be 28% of 15-16-year-olds.

A common stereotype of cannabis users is the 'stoner' – think Jesse Pinkman in Breaking Bad, The Dude in The Big Lebowski, or, more recently, Argyle in Stranger Things. These are individuals who are generally depicted as lazy and apathetic.

At the same time, there has been considerable concern of the potential impact of cannabis use on the developing brain and that using cannabis during adolescence might have a damaging effect at an important time in an individual's life.

A team led by scientists at UCL, the University of Cambridge and the Institute of Psychiatry, Psychology & Neuroscience at King's College London carried out a study examining whether cannabis users show higher levels of apathy (loss of motivation) and anhedonia (loss of interest in or pleasure from rewards) when compared to controls and whether they were less willing to exert physical effort to receive a reward. The research was part of the CannTEEN study.

The results are published in the International Journal of Neuropsychopharmacology.

The team recruited 274 adolescent and adult cannabis users who had used cannabis at least weekly over the past three months, with an average of four days per week, and matched them with non-users of the same age and gender.

Participants completed questionnaires to measure anhedonia, asking them to rate statements such as "I would enjoy being with family or close friends". They also completed questionnaires to measure their levels of apathy, which asked them to rate characteristics such as how interested they were in learning new things or how likely they were to see a job through to the end.

Cannabis users scored slightly lower than non-users on anhedonia – in other words, they appeared better able to enjoy themselves – but there was no significant difference when it came to apathy. The researchers also found no link between frequency of cannabis use and either apathy or anhedonia in the people who used cannabis.

Martine Skumlien, a PhD candidate in the Department of Psychiatry at the University of Cambridge, said: "We were surprised to see that there was really very little difference between cannabis users and non-users when it came to lack of motivation or lack of enjoyment, even among those who used cannabis every day. This is contrary to the stereotypical portrayal we see on TV and in movies."

In general, adolescents tended to score higher than adults on anhedonia and apathy in both user and non-user groups, but cannabis use did not augment this difference.

Dr Will Lawn, from the Institute of Psychiatry, Psychology and Neuroscience at King's College London, said: "There's been a lot of concern that cannabis use in adolescence might lead to worse outcomes than cannabis use during adulthood. But our study, one of the first to directly compare adolescents and adults who use cannabis, suggests that adolescents are no more vulnerable than adults to the harmful effects of cannabis on motivation, the experience of pleasure, or the brain's response to reward.

"In fact, it seems cannabis may have no link – or at most only weak associations – with these outcomes in general. However, we need studies that look for these associations over a long period of time to confirm these findings."

Just over half of participants also carried out a number of behavioural tasks. The first of these assessed physical effort. Participants were given the option to perform button-presses in order to win points, which were later exchanged for chocolates or sweets to take home. There were three difficulty levels and three reward levels; more difficult trials required faster button pressing. On each trial the participant could choose to accept or reject the offer; points were only accrued if the trial was accepted and completed.

In a second task, measuring how much pleasure they received from rewards, participants were first told to estimate how much they wanted to receive each of three rewards (30 seconds of one of their favourite songs, one piece of chocolate or a sweet, and a £1 coin) on a scale from 'do not want at all' to 'intensely want'. They then received each reward in turn and were asked to rate how pleasurable they found them on a scale from 'do not like at all' to 'intensely like'.

The researchers found no difference

-Abstract Truncated-

Publisher URL: https://www.cam.ac.uk/research/news/cannabis-users-no-less-likely-to-be-motivated-or-able-to-enjoy-lifes-pleasure

DOI: 1266.28143.e4c4c78b-5496-48da-981c-23f15f8c0fb9.1662097729

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